#ifndef SDL_API_H
#define SDL_API_H

#include "ram.h"

extern int MainFrameGetMsg(void);
extern void MainFrameRefresh(void);
extern void CanvasSetColor(int color);
extern void CanvasDrawPixel(int x1, int y1, int color, int alpha);
extern void CanvasAddressSet(unsigned int x1,unsigned int y1,unsigned int x2,unsigned int y2);

#endif
